Monday, March 8, 2010

Group Meeting March 8, 2010



Our meeting was planned to first take place by visiting the prototype in the CoA and deciding where we believed speakers and sensors should be placed, but we discovered that the model broke and was unable to do that. Instead of our scheduled meeting, Daniel caught us up on the arduino and IR range finder experiments he did over the weekend while we waited for In-O to come and catch us up on the latest ID developments. Daniel got both of the range finders (old and new) to work with the arduino board

Interactions:
Varying the tone  based on the range finder
Wave files - play a melody whenever it senses something is in front of it
Faster or slower
Softer or louder
Varying note by the range
Varying the pitch by the range
If the emitter/detector pair is triggered then the range finder's ability changes


Sound ideas:
Digital sounds - 8 bit. This relates to the physical form because of blocky shape is reminiscent of Atari games like Jared mentioned in class.
Nature.
Ice.
We like the idea having soft, natural sounds that are not overpowering but also fit well together.

The users will know how to interact with the design just by approaching it and experimenting with moving through the space. This discovery is a part of the interactivity available to the design. The design of the structure itself affords the movement necessary for interaction. The use of the tunnel-like/cave-like structures affords movement through it and within it.

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